Post by dharken on Mar 30, 2009 16:15:46 GMT -5
(You may select multiple choices) If you have ideas that vary from what is listed below please post a reply.
Explanations:
1) Scavenger Hunts- This event would be scheduled for a certain day and involve multiple guild members searching the whole of Norrath for a specific list of items which must be turned in all at once to be a winner. Details would be given the day of the hunt and level ranges may very depending on highest and lowest level participants.
2)Weekly Collection Quests- With so many things to be collected of the ground out there its a wonder we all don't have our collections complete... this "In Guild" quest would be sent out via-mail and set a specific Collection to be grabbed. A 'reward' would be alloted for each such item turned in and would vary based on the level of the item.
3) Guild Camp-outs- These are nothing more than informal guild get together's; a chance to goof around, tell ghost stories in the Looping Plains, or have a flagon of Ale and some pie in a Halfling tavern talking of ideas for the progression of the guild, events and general BS. These can also be RP-events for the guild but in an informal fashion
4) Instance Raids- This type of event speaks for itself. A set time and date for conquering a specific instance and any quests involved there-in. Although it would be fun to take on with all appropriate leveled characters, mentoring to assist in the 'raid' would be welcome. Come for the Slaughter.. stay for the lewt.
5) Scheduled L&L and Heritage Completion Runs- Have a pesky HQ that you want to get done? Need just one more piece for the Elemental L&L? These events are designed to help high and low level find the items they're looking for to get these fun but often times distracting quests all wrapped up.
6) AA Madness- These events are usually for higher levels looking to boost up AA's thru gray quests and named kills. This type of event is usually mixed with another such as "Instance Raids" but would be specifically listed as an opportunity for "AA Madness"
7) In game Hide-n-Seek- Yes this simple childhood game works in MMO's too and can be alot of fun. One guild member hides somewhere in Norrath while the rest of the guild seeks. The hider would be sitting at one location on "anon" while the guild attempts to find them by clues given out in intervals. (lots of fun) Prizes would be awarded to those who win.
8) In Game RP Guild Story Progression Events- One thing close to my heart is Role Playing Events. This type of event would not only let the guild interact with one another strictly in their character persona's but would also build the current story of Twilight Cascade within EQ2's Norrath.
Explanations:
1) Scavenger Hunts- This event would be scheduled for a certain day and involve multiple guild members searching the whole of Norrath for a specific list of items which must be turned in all at once to be a winner. Details would be given the day of the hunt and level ranges may very depending on highest and lowest level participants.
2)Weekly Collection Quests- With so many things to be collected of the ground out there its a wonder we all don't have our collections complete... this "In Guild" quest would be sent out via-mail and set a specific Collection to be grabbed. A 'reward' would be alloted for each such item turned in and would vary based on the level of the item.
3) Guild Camp-outs- These are nothing more than informal guild get together's; a chance to goof around, tell ghost stories in the Looping Plains, or have a flagon of Ale and some pie in a Halfling tavern talking of ideas for the progression of the guild, events and general BS. These can also be RP-events for the guild but in an informal fashion
4) Instance Raids- This type of event speaks for itself. A set time and date for conquering a specific instance and any quests involved there-in. Although it would be fun to take on with all appropriate leveled characters, mentoring to assist in the 'raid' would be welcome. Come for the Slaughter.. stay for the lewt.
5) Scheduled L&L and Heritage Completion Runs- Have a pesky HQ that you want to get done? Need just one more piece for the Elemental L&L? These events are designed to help high and low level find the items they're looking for to get these fun but often times distracting quests all wrapped up.
6) AA Madness- These events are usually for higher levels looking to boost up AA's thru gray quests and named kills. This type of event is usually mixed with another such as "Instance Raids" but would be specifically listed as an opportunity for "AA Madness"
7) In game Hide-n-Seek- Yes this simple childhood game works in MMO's too and can be alot of fun. One guild member hides somewhere in Norrath while the rest of the guild seeks. The hider would be sitting at one location on "anon" while the guild attempts to find them by clues given out in intervals. (lots of fun) Prizes would be awarded to those who win.
8) In Game RP Guild Story Progression Events- One thing close to my heart is Role Playing Events. This type of event would not only let the guild interact with one another strictly in their character persona's but would also build the current story of Twilight Cascade within EQ2's Norrath.